zepeto studio

Guides

Creating Your Item - 3D Modelers (4)
  • Getting Started
  • Creating Your Item – Template Editor
  • Creating Your Item - 3D Modelers (1)
  • Creating Your Item - 3D Modelers (2)
  • Creating Your Item - 3D Modelers (3)
  • Creating Your Item - 3D Modelers (4)
  • Creating Your Item – Tutorial
  • Item Thumbnail Guide
  • Submitting Your Item
  • Submission Guidelines
  • Managing Your Item
  • Getting Paid
  • Promotional Contents

Creating Your Item - 3D Modelers (4)

Item Creation Guide for 3D Modelers - Converting to Unity & Exporting to .zepeto file format

Creating Your Item - 3D Modelers (3)

 

Welcome to ZEPETO Studio, the creation platform for virtual assets of ZEPETO.

We'll talk about:

 

 

Converting to Unity

 

Launch Unity and open the ZEPETO Studio Unity Project file folder that you downloaded in advance.

 

Add the FBX file and PNG texture file that you have just completed to the Assets> Contents folder of the ZEPETO Studio Project.

 

Select the FBX file and open the Material tab in the Inspector window on the right side of the screen. Make sure that the Material field value is None.

 

Now we need to create each Material to connect to the None value above. Right-click on the resource folder, select Create > Material from the menu, and rename the created material to be the same as the FBX file name.

 

Select the renamed material file and open the Shader drop-down menu in the Inspector window on the right side of the screen. Select Wit > Standard from the drop-down menu.

 

Select the material file again and drag and drop the PNG format texture file to the Inspector window > Albedo (RGB) item > None (Texture) field on the right side of the screen.
(* If you connect in PSD format, the file size will increase, so be sure to connect in PNG format)

 

When the texture connection to the material file is completed, select the FBX file, and drag and drop the material files for each name into the Inspector window > Material tab > None (Material) field on the right side of the screen.

 

You are now ready to convert. Right-click on the FBX file and select Zepeto Studio > Convert to ZEPETO style from the menu to create a prefab file.

 

Click Playground > LOADER in the Hierachy window on the left side of the screen. You can see the Zepeto Character Custom Loader tab in the Inspector window on the right side of the screen.

In the Zepeto Character Custom Loader tab, check the category that matches your created item, and then drag and drop the prefab file to the Object field with None to connect it.

If you connect the prefab file, you can see the ZEPETO character wearing a costume in the Game window.

 

 

Export to .zepeto extension file

 

To upload items to ZEPETO Studio, you need the output of the zepeto extension file format. Right-click on the prefab file and select the ZEPETO Studio > Export as .zepeto menu to create a zepeto extension file.

 

A zepeto extension file is created at the bottom of the prefab file. You can now upload your created items to ZEPETO Studio!

 

 

Next step

 

Learn how to upload your created items to ZEPETO Studio.

 

 

Creating Your Item - 3D Modelers (3)